---
id: "getting-started/installation/cordova"
title: "Cordova"
description: "What is RevenueCat?"
permalink: "/docs/getting-started/installation/cordova"
slug: "cordova"
version: "current"
original_source: "docs/getting-started/installation/cordova.mdx"
---

> **AI agents:** This is the Markdown version of a RevenueCat documentation page. For the complete documentation index, see [llms.txt](https://www.revenuecat.com/docs/llms.txt).

## What is RevenueCat?

RevenueCat provides a backend and a wrapper around StoreKit and Google Play Billing to make implementing in-app purchases and subscriptions easy. With our SDK, you can build and manage your app business on any platform without having to maintain IAP infrastructure. You can read more about [how RevenueCat fits into your app](https://www.revenuecat.com/blog/growth/where-does-revenuecat-fit-in-your-app/) or you can [sign up free](https://app.revenuecat.com/signup) to start building.

:::danger\[The Cordova SDK is deprecated]
The Cordova SDK is now deprecated. We suggest using our [Capacitor SDK](https://www.revenuecat.com/docs/getting-started/installation/capacitor) instead.

The Cordova SDK will receive maintenance updates, but new RevenueCat features and new major versions will not be made available. Billing Client v7 will be the latest version this SDK will ever support (it won't be updated to v8), which means that Google will not allow updates to your app after August 31st, 2026 [Read more about Google's Billing Client deprecation schedule](https://developer.android.com/google/play/billing/deprecation-faq)
:::

## Installation

```shell
cordova plugin add cordova-plugin-purchases --save
```

## Additional Android Setup

### Set the correct launchMode

Depending on your user's payment method, they may be asked by Google Play to verify their purchase in their (banking) app. This means they will have to background your app and go to another app to verify the purchase. If your Activity's `launchMode` is set to anything other than `standard` or `singleTop`, backgrounding your app can cause the purchase to get cancelled. To avoid this, set the `launchMode` of your Activity to `standard` or `singleTop` in your Android app's `AndroidManifest.xml` file:

```xml
<activity 
    android:name="com.your.Activity"
    android:launchMode="standard" />  <!-- or singleTop -->
```

You can find Android's documentation on the various `launchMode` options [here](https://developer.android.com/guide/topics/manifest/activity-element#lmode).

## Additional iOS Setup

:::info\[Enable In-App Purchase capability for iOS projects in Xcode]
Don't forget to enable the In-App Purchase capability for your iOS project under `Project Target -> Capabilities -> In-App Purchase`
:::

### Add Strip Frameworks Phase if using cordova-plugin-purchases 1.1.0 or lower

The App Store, in its infinite wisdom, still rejects fat frameworks, so we need to strip our framework before it is deployed. To do this, add the following script phase to your build.

1. In Xcode, in project manager, select your app target.
2. Open the `Build Phases` tab
3. Add a new `Run Script`, name it `Strip Frameworks`
4. Add the following command `"${PROJECT_DIR}/../../node_modules/cordova-plugin-purchases/src/ios/strip-frameworks.sh"` (quotes included)

![](https://www.revenuecat.com/docs_images/sdk/cordova/strip-frameworks.gif)

### Set `SWIFT_LANGUAGE_VERSION`

You have to make sure that the `SWIFT_LANGUAGE_VERSION` is set if it's not already. `cordova-plugin-purchases` needs Swift >= 5.0.

You can either set it in the project yourself, or use an external plugin like https://www.npmjs.com/package/cordova-plugin-add-swift-support.
In order to set it yourself:

1. In Xcode, in project manager, select your app target.
2. Open the `Build Settings` tab
3. Look for the `Swift Language Version` setting.
4. Set it to 5.0.

## Import Purchases

## TypeScript

The types are shipped inside the npm package. You can import them like this:

```jsx
import Purchases, {
    PurchasesOfferings, // Types for TypeScript
} from 'cordova-plugin-purchases/www/plugin';
```

## Angular

Wait for the Platform to be ready, then configure the plugin in your `src/app/app.component.ts`:

```jsx
import { Platform } from "@ionic/angular";
// TS typings for the plugin
import Purchases, { LOG_LEVEL } from 'cordova-plugin-purchases/www/plugin';

constructor(platform: Platform) {
    platform.ready().then(() => {
        Purchases.setLogLevel(LOG_LEVEL.DEBUG); // Enable to get debug logs
        Purchases.configureWith({
            apiKey: "my_api_key",
            appUserID: "my_app_user_id"
        });
    });
}
```

## React

Import the plugin object then use its static methods:

```jsx
import Purchases, { LOG_LEVEL } from 'cordova-plugin-purchases/www/plugin';

const Tab1: React.FC = () => {
  Purchases.setLogLevel(LOG_LEVEL.DEBUG); // Enable to get debug logs
  Purchases.purchases.configureWith({
    apiKey: "my_api_key",
    appUserID: "my_app_user_id"
  });
  return (
    <IonPage>
      <IonHeader>
        <IonToolbar>
          <IonTitle>My App</IonTitle>
        </IonToolbar>
      </IonHeader>
      <IonContent>
        <IonButton onClick={purchasePackage}>Subscribe now</IonButton>
      </IonContent>
    </IonPage>
  );
};
```

## Next Steps

- Now that you've installed the Purchases SDK in your Cordova app, get started by [initializing an instance of Purchases →](https://www.revenuecat.com/docs/getting-started/quickstart#3-using-revenuecats-purchases-sdk)
